Percorrer por autor "Amaral, Eduardo Laureano"
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- Creating Perceived inhabited Worlds: A Study of Environmental Storytelling in Video GamePublication . Amaral, Eduardo Laureano; Merino, Francisco Alexandre Lopes FigueiredoThis dissertation explores the role of Environmental Storytelling in the development of game environments that feel like they exist beyond the player’s presence, or as addressed through the dissertation, perceived inhabited worlds. While traditional narratives often rely on explicit exposition and dialogue, the interactive nature of videogames allows for a unique form of narrative delivery, where the setting itself becomes an important part of the storytelling. This study investigates the mechanisms though which intentional design choices, including the placement of objects, architecture, and contextual text, communicate information about the world’s history, culture, and recent events. The core argument is that Environmental Storytelling transforms a mere setting into a dynamic one by encouraging the player to actively participate in the discovery and deduction of narrative information, thereby creating a sense of player agency. The research employs a qualitative methodology, first establishing a theoretical foundation in worldbuilding concepts, differentiating between macro-level storyworld structure and micro-level environmental details. It then provides a framework for analysing the specific components of Environmental Storytelling and their contribution to non-explicit narrative delivery. That framework is then applied to three case studies, suggesting that the success of creating a perceived inhabited world lies in creating contextual coherence and providing sufficient evidence to imply life outside the player’s immediate interaction.
