Browsing by Author "Dias, Samuel Ferreira"
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- Procedural aging techniques of synthetic cities and 3D scenariosPublication . Dias, Samuel Ferreira; Gomes, Abel João PadrãoToday we live in an increasingly computerized and demanding world. A world where is constantly presented the need for, the industry of video games and movies, to find ways to create more realistic graphics environments, faster and longer with a huge level of variety. To address this need, the techniques for procedural generation appeared. These techniques were used by the computer graphics industry to create textures to simulate special effects and generate complex natural models, including mostly vegetation. Within these first techniques we can find a wide range of techniques. Subsequently, with the needs to create increasingly more complex and realistic environments, emerged the solution to adapt these algorithms, already known, to something more complex such as the generation of a road infrastructure, the generation of buildings or allowed to practically generate a world only with procedural generation and a set of rules. Although this development is increasingly felt, we noticed there is an interest in a new area, which is the procedural aging of buildings in these graphical worlds. Several authors had proposed to create new and better algorithms of procedural aging in building. These authors when approaching this subject, tend to follow a very unique and specific way, creating an algorithm capable of playing a unique phenomenon of aging. Thus, identified this gap in the literature, it was decided to seize this opportunity and present and develop a procedural aging algorithm applied to buildings that is capable of reproduce different aging phenomena, and that consumes low computational resources being capable of be applied to a huge 3D scenario.