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A User Trust System for Online Games: Part I

dc.contributor.authorCardoso, Rui Costa
dc.contributor.authorFreire, Mario
dc.contributor.authorGomes, Abel
dc.date.accessioned2020-01-15T11:30:18Z
dc.date.available2020-01-15T11:30:18Z
dc.date.issued2017
dc.description.abstractIn virtual worlds (including computer games), users develop trust relationships from their in-world interactions with others. However, these trust relationships end up not being represented in the data structures (or databases) of such virtual worlds, though they sometimes appear associated with reputation and recommendation systems. In addition, as far as we know, the user is not provided with a personal trust tool to sustain his/her decision-making while he/she interacts with other users in the virtual or game world. In order to come up with a computational formal representation of these personal trust relationships, we need to succeed in converting in-world interactions into reliable sources of trust-related data. In this paper, we develop the required formalisms to gather and represent in-world interactions-which are based on the activity theory-as well as a method to convert in-world interactions into trust networks. In the companion paper, we use these trust networks to produce a computational trust decision based on subjective logic. This solution aims at supporting in-world user (or avatar) decisions about others in the game world.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citation2017-CardosoGomespt_PT
dc.identifier.doi10.1109/TCIAIG.2016.2592965pt_PT
dc.identifier.issn1943-068X
dc.identifier.urihttp://hdl.handle.net/10400.6/8305
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherInstitute of Electrical and Electronics Engineerspt_PT
dc.relationENHANCING TRUSTABILITY OF MMOGS ENVIRONMENTS
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/7516673pt_PT
dc.subjectTrust inferencept_PT
dc.subjectActivity theorypt_PT
dc.subjectOnline gamespt_PT
dc.subjectTrust representationpt_PT
dc.titleA User Trust System for Online Games: Part Ipt_PT
dc.title.alternativeAn Activity Theory Approach for Trust Representationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardTitleENHANCING TRUSTABILITY OF MMOGS ENVIRONMENTS
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/5876/UID%2FEEA%2F50008%2F2013/PT
oaire.awardURIinfo:eu-repo/grantAgreement/FCT//SFRH%2FBD%2F79567%2F2011/PT
oaire.citation.endPage320pt_PT
oaire.citation.issue3pt_PT
oaire.citation.startPage305pt_PT
oaire.citation.titleIEEE Transactions on Computational Intelligence and AI in Gamespt_PT
oaire.citation.volume9pt_PT
oaire.fundingStream5876
person.familyNameCardoso
person.familyNameMarques Freire
person.familyNamePadrão Gomes
person.givenNameRui
person.givenNameMario
person.givenNameAbel João
person.identifierhttps://scholar.google.com/citations?user=WUg6sJgAAAAJ&hl=en
person.identifierH-9602-2014
person.identifier.ciencia-id1113-1D2F-3341
person.identifier.ciencia-idEC1D-4ACD-6A62
person.identifier.orcid0000-0001-7324-926X
person.identifier.orcid0000-0002-9017-5001
person.identifier.orcid0000-0002-5804-5717
person.identifier.scopus-author-idhttps://www.scopus.com/authid/detail.uri?authorId=55921166700
person.identifier.scopus-author-id8325080300
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.embargofctEste artigo foi publicado em regime de acesso fechado.pt_PT
rcaap.rightsclosedAccesspt_PT
rcaap.typearticlept_PT
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