Repository logo
 
Loading...
Profile Picture
Person

PRÁXEDES PIZARRO, ALBA

Search Results

Now showing 1 - 2 of 2
  • How Informational Constraints for Decision-Making on Passing, Dribbling and Shooting Change With the Manipulation of Small-Sided Games Changes in Futsal
    Publication . Pizarro, David; Práxedes, Alba; Travassos, Bruno; Gonçalves, Bruno; Moreno, Alberto
    In this study, we explored how manipulating floaters’ positions in small-sided futsal games (SSGs) promote changes in the informational constraints that support decision-making (DM) for passing, dribbling and shooting tactics. We made changes in four experimental 3 vs 3 small-sided game conditions with 30 male futsal players (U19 age category): (a) Floaters Off (FO), (b) Final Line Floaters (FLF), (c) Lateral Floaters own field sideline (LFofsl) and (d) Lateral Floaters full field sideline (LFffsl). We assessed players’ activity with WIMU PRO™ software during the SSGs, using the Game Performance Evaluation Tool (GPET) to analyze a total of 1,635 decisions. DM for dribbling was generally based on the interpersonal distance between the ball carrier and direct opponent, considering the defensive team length and the offensive team area. Shooting decisions were constrained, by certain attacking-defending teams’ spatial-temporal relations with regard to playing space and team balance as affected by manipulating floaters’ positions. The coaches’ decisions to change the floaters’ positions during SSGs may change informational variables sustaining the dribbling decision, but no changes in SSG variables affected passing DM.
  • How the Number of Players and Floaters’ Positioning Changes the Offensive Performance during Futsal Small-Sided and Conditioned Games
    Publication . Pizarro, David; Práxedes, Alba; Travassos, Bruno; Gonçalves, Bruno; Moreno, Alberto
    This study aims to analyse the effects of floater positioning within futsal Gk + 3vs3 + Gk and Gk + 2vs2 + Gk small-sided and conditioned games (SSCG) on youth offensive performance on an action per minute per player basis. Three experimental conditions were carried out through the manipulation of floater positioning: floaters off (FO), final line floaters (FLF) and lateral floaters (LF). Thirty male futsal players (U19 age category) participated in the study and played once within each situation in a random order on different days. Offensive performance based on “action per minute per player” was analysed through indirect and external systematic observation. Results showed significant differences between both SSCGs (2vs2 and 3vs3). Specifically, according to the game principles analysed, 3vs3 is associated with higher values of passing and dribbling action to progress towards the goal without beating a defensive line (moderate to large effect size), while 2vs2 is associated with higher values of passing and dribbling actions that beating a defensive line (moderate to very large effect size). In addition, 2vs2 is associated with dribbling and shooting actions to shoot at goal with the lowest level of opposition (moderate effect size). Indeed, whilst the 2vs2 game format seems to promote more 1vs1 situations, the 3vs3 game format encourages more ball possession and collective tactical behaviours. Thus, training tasks intended to improve dribbling and shooting actions should use a smaller number of players whereas tasks intended to improve passing actions for ball possession should include a higher number of players with or without floaters. It seems that the number of players can influence the tactical behaviour of the team. These findings should be considered for the design of futsal training tasks, according to the main objective of the training session. For example, if the coach aims to promote the number of dribbles and shots within a SSCG, 2vs2 SSCG situations should be prioritised.