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Real-time 3D rendering of water using CUDA

datacite.subject.fosDomínio/Área Científica:Engenharia e Tecnologiapt_PT
dc.contributor.advisorGomes, Abel João Padrão
dc.contributor.authorAmador, Gonçalo Nuno Paiva
dc.date.accessioned2015-10-28T17:01:09Z
dc.date.available2015-10-28T17:01:09Z
dc.date.issued2009
dc.description.abstractThis thesis addresses the real-time simulation of 3D water, both on the CPU and on the GPU. The stable fluids method is extended to 3D, and implemented both on the CPU and on the GPU. The GPU-based implementation is done using the NVIDIA Compute Unified Device Architecture API (Application Programming Interface), shortly CUDA. The stable fluids method requires the use of an iterative sparse linear system solver. Therefore, three solvers were implemented on both CPU and GPU, namely Jacobi, Gauss-Seidel, and Conjugate Gradient solvers. Rendering of water or its velocities, of the moving obstacles, of the static obstacles, and of the world are done using Vertex Buffer Objects (VBOs). In the CPU-based version standard OpenGL VBOs are used, while on the GPU-based version OpenGL-CUDA interoperability VBOs and standard OpenGL VBOs are used.pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.6/3864
dc.language.isoengpt_PT
dc.subjectComputação gráfica - 3Dpt_PT
dc.subjectRenderização em 3Dpt_PT
dc.subjectRenderização da águapt_PT
dc.subjectRenderização - Métodospt_PT
dc.subjectCUDA (Arquitectura da computação)pt_PT
dc.titleReal-time 3D rendering of water using CUDApt_PT
dc.typemaster thesis
dspace.entity.typePublication
person.familyNameAmador
person.givenNameGonçalo
person.identifier.orcid0000-0001-5798-2701
person.identifier.scopus-author-id36164866400
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
relation.isAuthorOfPublication375fe8d8-f254-4de5-ab72-049dacb81ad0
relation.isAuthorOfPublication.latestForDiscovery375fe8d8-f254-4de5-ab72-049dacb81ad0
thesis.degree.nameMestrado em Engenharia Informáticapt_PT

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