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Abstract(s)
Na presente dissertação, pretende-se explorar a relação do ser humano com realidades virtuais, ou ‹‹novas naturezas›› (Teresa Cruz, 2002), com base numa configuração da atitude do design total na contemporaneidade, partindo-se da hipótese de que todos os meios de comunicação e atuações técnicas humanas, no mundo, se poderão conceber enquanto realidades virtuais. Ainda que na atualidade o tema, em torno da utopia do design total, não venha a ser considerado como central, no debate académico e profissional da disciplina do design, a sua importância pode-se tornar vital, aquando de uma análise das relações humanohumano, humano–mundo, humano–natureza e humano–tecnologia (ou máquina), devido à mediação, condicionamento e, muitas vezes, determinação destas conexões, pelo design. Assim, parte-se também de uma ideia de quebra de pressupostos e préconceitos comuns, em torno do termo ‹‹design›› e, principalmente, do conceito de ‹‹realidade virtual››, mirando-se uma apreciação mais ampla e basilar, numa investigação em torno da amplitude do design e do seu impacto, desde sempre, na vida humana na Terra, bem como da importante e íntima relação do ser humano, para com os artefactos e sistemas, por si criados. O presente documento alicerça-se em autores fundamentais, como Vilém Flusser (2010), Mark Wigley (2010[1998]), Malene Leerberg (2009), Maria Teresa Cruz (2002), Hermínio Martins (1996) e Michael Heim (1993), seguindo-se uma metodologia de revisão e hermenêutica bibliográfica de textos, obras literárias e documentários, bem como de dois casos de estudo pontuais, na indagação pelos seguintes objetivos: compreender a interseção do design, com outras áreas do conhecimento; mostrar a atitude do design total na contemporaneidade, na forma de realidades virtuais; e a possibilidade de realidades virtuais, enquanto pontos de encontro entre o ser humano e a atitude do design total na contemporaneidade.
In this dissertation, we intend to investigate human beings' relationships with virtual realities, or ‹‹new natures›› (Teresa Cruz, 2002), using a configuration of the attitude of total design in contemporary times, beginning with the hypothesis that all means of communication and human technical actions in the world are conceived as virtual realities. Although the theme of total design utopia is not currently considered central in the academic and professional debate, its importance in the discipline of design can become critical when analysing human–human, human–world, human–nature, and humantechnology (or machine) relations, due to the mediation, conditioning, and, in some cases, determination of these connections by design. Thus, it also starts from an idea of breaking common assumptions and preconceptions, around the term ‹‹design››, and mainly the concept of ‹‹virtual reality››, aiming at a broader and wider appreciation in an investigation into the breadth of design and its impact, since the beginning of human life on Earth, as well as the important and intimate relationship of human beings with the artifacts, and systems created by them. This document is based on key authors such as Vilém Flusser (2010), Mark Wigley (2010[1998]), Malene Leerberg (2009), Maria Teresa Cruz (2002), Hermínio Martins (1996), and Michael Heim (1993), and follows a methodology of bibliographical revision and hermeneutics of texts, literary works, and documentaries, as well as two specific case studies, in a quest for the following objectives: understanding the intersection of design with other areas of knowledge; displaying the attitude of total design in contemporary times in the form of virtual realities; and the possibility of virtual realities serving as meeting points between humans and the attitude of total design in contemporary times.
In this dissertation, we intend to investigate human beings' relationships with virtual realities, or ‹‹new natures›› (Teresa Cruz, 2002), using a configuration of the attitude of total design in contemporary times, beginning with the hypothesis that all means of communication and human technical actions in the world are conceived as virtual realities. Although the theme of total design utopia is not currently considered central in the academic and professional debate, its importance in the discipline of design can become critical when analysing human–human, human–world, human–nature, and humantechnology (or machine) relations, due to the mediation, conditioning, and, in some cases, determination of these connections by design. Thus, it also starts from an idea of breaking common assumptions and preconceptions, around the term ‹‹design››, and mainly the concept of ‹‹virtual reality››, aiming at a broader and wider appreciation in an investigation into the breadth of design and its impact, since the beginning of human life on Earth, as well as the important and intimate relationship of human beings with the artifacts, and systems created by them. This document is based on key authors such as Vilém Flusser (2010), Mark Wigley (2010[1998]), Malene Leerberg (2009), Maria Teresa Cruz (2002), Hermínio Martins (1996), and Michael Heim (1993), and follows a methodology of bibliographical revision and hermeneutics of texts, literary works, and documentaries, as well as two specific case studies, in a quest for the following objectives: understanding the intersection of design with other areas of knowledge; displaying the attitude of total design in contemporary times in the form of virtual realities; and the possibility of virtual realities serving as meeting points between humans and the attitude of total design in contemporary times.
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Keywords
Convergência Design Multimédia Design Total Designer Realidades Virtuais Teoria do Design