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Advisor(s)
Abstract(s)
This study is part of a master’s dissertation aiming to
investigate the immersion of user interfaces in first person games
using virtual reality. This evaluation is based on the concepts
established by the Diegesis theory. Based on that, a table was
created with the identified elements in the games that induce
more or less immersion to the player. Through the data collected,
a questionnaire was developed to obtain information from
developers, designers and players, to evaluate the most and the
fewer immersive elements of the interfaces in the games selected.
The results showed that the Diegetic and Spatial interfaces are
the most immersive for virtual reality first person games, and the
less immersive were the Meta and Non-Diegetic interfaces. Thus
these results can be important if they influence the creation of
games interfaces more immersive, because all players want to be
immersed when playing games, in particular when playing in
virtual environments.
Description
Keywords
Virtual reality User interface Digital games Immersion Diegesis theory