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A Virtual Reality Game as a Tool for Psychotherapy with oCd Patients

datacite.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
dc.contributor.authorTorrão, André
dc.contributor.authorNatário, João
dc.contributor.authorCarvalho, Paula
dc.contributor.authorSilva, Cláudia M.
dc.contributor.authorSilva, Frutuoso G. M.
dc.date.accessioned2025-12-09T17:09:15Z
dc.date.available2025-12-09T17:09:15Z
dc.date.issued2022-12
dc.description.abstractThe treatment of several types of obsessions/compulsions for people with Obsessive-Compulsive Disorders (OCD) can be done using virtual environments (VE). These people experience intrusive, unwanted thoughts that cause anxiety, which trigger intentional repetitive behaviors to decrease their anxiety. The advantage of using a VE to experience and challenge compulsions is that it allows the user to take the risk without taking a real risk asin digital games. This article presents a virtual reality serious game for OCD therapy, which will serve as a tool to expose the patients to stimuli that can trigger OCD symptoms, for example, tidying, cleaning, and checking. The game is more oriented for adolescents and younger adults because OCD usually starts to affect teenagers, accompanying them throughout adulthood, generating a very accentuated degree of disability in all areas of their lives. Despite Covid-19, a small group of specialists did a preliminary evaluation of the game, which has provided promising results on the feasibility of VR interventions for OCD in clinical practice.por
dc.identifier.doi10.4018/IJCICG.311834
dc.identifier.urihttp://hdl.handle.net/10400.6/19564
dc.language.isoeng
dc.peerreviewedyes
dc.relationInstituto de Telecomunicações
dc.relation.hasversionhttps://www.igi-global.com/gateway/article/311834
dc.rights.uriN/A
dc.subjectCompulsions
dc.subjectGames
dc.subjectOCD Therapy
dc.subjectSerious Games
dc.subjectVirtual Reality
dc.subjectVirtual Therapy
dc.subjectVR Game
dc.titleA Virtual Reality Game as a Tool for Psychotherapy with oCd Patientseng
dc.typeperiodical
dspace.entity.typePublication
oaire.awardTitleInstituto de Telecomunicações
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F50008%2F2020/PT
oaire.citation.issue1
oaire.citation.titleInternational Journal of Creative Interfaces and Computer Graphics
oaire.citation.volume13
oaire.fundingStream6817 - DCRRNI ID
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameCarvalho
person.familyNameSilva
person.familyNameSilva
person.givenNamePaula Saraiva
person.givenNameCláudia Mendes da
person.givenNameFrutuoso G. M.
person.identifier3156504
person.identifier.ciencia-idCC11-5808-CB31
person.identifier.ciencia-id5215-5F29-5B40
person.identifier.ciencia-idC71D-0603-FCF6
person.identifier.orcid0000-0002-2007-5865
person.identifier.orcid0000-0002-3932-6601
person.identifier.orcid0000-0002-0611-6157
person.identifier.ridC-6410-2019
person.identifier.scopus-author-id56331254600
person.identifier.scopus-author-id8325080400
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
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relation.isAuthorOfPublication46f03605-ad09-4d7c-ae1b-3cc02176857e
relation.isAuthorOfPublication5d1b3064-6e4b-4814-8013-f35a9e1436f3
relation.isAuthorOfPublication.latestForDiscovery5d1b3064-6e4b-4814-8013-f35a9e1436f3
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