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- Assessment of speckle denoising filters for digital holography using subjective and objective evaluation modelsPublication . Fonseca, Elsa; Fiadeiro, Paulo; Bernardo, Marco V.; Pinheiro, Antonio M. G.; Pereira, ManuelaDigital holography is an emerging imaging technique for displaying and sensing three dimensional objects. The perceived image quality of a hologram is frequently corrupted by speckle noise due to coherent illumination. Although several speckle noise reduction methods have been developed so far, there are scarce quality assessment studies to address their performance and they typically focus solely on objective metrics. However, these metrics do not reflect the visual quality perceived by a human observer. In this work, the performance of four speckle reduction algorithms, namely the nonlocal means, the Lee, the Frost and the block matching 3D filters, with varying parameterizations, were subjectively evaluated. The results were ranked with respect to the perceived image quality to obtain the mean opinion scores using pairwise comparison. The correlation between the subjective results and twenty different no-reference objective quality metrics was evaluated. The experiment indicates that block matching 3D and Lee are the preferred filters, depending on hologram characteristics. The best performing objective metrics were identified for each filter.
- Holographic representation: Hologram plane vs. object planePublication . Bernardo, Marco V.; Fernandes, Pedro; Arrifano, Ângelo Miguel; Antonini, Marc; Fonseca, Elsa; Fiadeiro, Paulo; Pinheiro, Antonio M. G.; Pereira, ManuelaDigital holography allows the recording, storage and subsequent reconstruction of both amplitude and phase of the light field scattered by an object. This is accomplished by recording interference patterns that preserve the properties of the original object field essential for 3D visualization, the so-called holograms. Digital holography refers to the acquisition of holograms with a digital sensor, typically a CCD or a CMOS camera, and to the reconstruction of the 3D object field using numerical methods. In the current work, the different representations of digital holographic information in the hologram and in the object planes are studied. The coding performance of the different complex field representations, notably Amplitude-Phase and Real-Imaginary, in both the hologram plane and the object plane, is assessed using both computer generated and experimental holograms. The HEVC intra main coding profile is used for the compression of the different representations in both planes, either for experimental holograms or computer generated holograms. The HEVC intra compression in the object plane outperforms encoding in the hologram plane. Furthermore, encoding computer generated holograms in the object plane has a larger benefit than the same encoding over the experimental holograms. This difference was expected, since experimental holograms are affected by a larger negative influence of speckle noise, resulting in a loss of compression efficiency. This work emphasizes the possibility of holographic coding on the object plane, instead of the common encoding in the hologram plane approach. Moreover, this possibility allows direct visualization of the Object Plane Amplitude in a regular 2D display without any transformation methods. The complementary phase information can easily be used to render 3D features such as depth map, multi-view or even holographic interference patterns for further 3D visualization depending on the display technology.