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Advisor(s)
Abstract(s)
O presente relatório aborda e descreve o processo de desenvolvimento de um projeto
final de mestrado na área da Realidade Virtual (RV) intitulado Reflexo. O projeto expõe
definições importantes para a aprendizagem e compreensão dos conceitos,
contextualização e técnicas da realidade virtual, da cor e do daltonismo.
Reflexo utiliza a RV para explorar a problemática da perceção da cor e tem como
inspiração as dificuldades impostas pelo daltonismo. Resume-se à criação de ambientes
imersivos virtuais que simulam, com uma aproximação artística, os diferentes tipos de
daltonismo total e que permitem ao utilizador a hipótese de os vivenciar e experimentar,
interagindo com o espaço virtual e seus componentes. Tem no seu âmago, a tentativa de
compreender de maneira mais imersiva que a cor sofre variações, e que existem outras
perspetivas que têm de ser tidas em conta.
Este projeto é constituído por sete ambientes surreais que expõem reflexões das
vivências do autor, e que se conjugam num processo criativo. Nestes ambientes, o
utilizador é capaz de se deslocar e aventurar, vivenciando, imersivamente, todos os
ambientes e elementos, enquanto percebe as diferenças cromáticas que ocorrem com
daltonismo.
The present report addresses and describe the process of development of a master’s final project in the area of Virtual Reality (VR) entitled Reflexo. The project exposes important definitions for learning and understanding the concepts, contextualization and techniques of virtual reality, color and color blindness. Reflexo uses VR to explore the problem of color perception and is inspired by the difficulties imposed by color blindness. It boils down to the creation of virtual immersive environments that simulate, with an artistic approach, the different types of total color blindness and allows the user the hypothesis to experience them, interacting with the virtual space and its components. It has at its core, the attempt to understand more immersively that color suffers variations, and that there are other perspectives that need to be taken into account. This project consists of seven surreal VR environments that expose reflections of the author’s experiences, and that are combined in a creative process. In these environments, the user is able to move and venture, experiencing, immersively, all environments and elements, perceiving the chromatic differences that occur with color vision deficiency.
The present report addresses and describe the process of development of a master’s final project in the area of Virtual Reality (VR) entitled Reflexo. The project exposes important definitions for learning and understanding the concepts, contextualization and techniques of virtual reality, color and color blindness. Reflexo uses VR to explore the problem of color perception and is inspired by the difficulties imposed by color blindness. It boils down to the creation of virtual immersive environments that simulate, with an artistic approach, the different types of total color blindness and allows the user the hypothesis to experience them, interacting with the virtual space and its components. It has at its core, the attempt to understand more immersively that color suffers variations, and that there are other perspectives that need to be taken into account. This project consists of seven surreal VR environments that expose reflections of the author’s experiences, and that are combined in a creative process. In these environments, the user is able to move and venture, experiencing, immersively, all environments and elements, perceiving the chromatic differences that occur with color vision deficiency.
Description
Keywords
Cor Daltonismo Design Imersão Realidade Virtual