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Authors
Abstract(s)
Este projeto investiga o impacto das mecânicas de jogo e da apresentação visual na
experiência dos jogadores de um jogo de plataforma 2D, intitulado “Buzz Up”. O
problema central abordado no estudo é entender se mecânicas simples, sem variação
significativa, podem oferecer uma experiência de jogo envolvente e desafiadora,
independentemente do estilo visual, explorando assim a relação entre as mecânicas e os
elementos estéticos de um jogo. Para explorar esta questão, foi desenvolvida uma
versão colorida e outra sem cores do jogo “Buzz Up”, mantendo as mesmas mecânicas e
níveis. A metodologia envolveu a realização de testes com um grupo diversificado de
jogadores que jogaram ambas as versões. Os dados foram recolhidos através de
questionários pós-jogo, onde foram avaliadas perceções de dificuldade, interações com
inimigos e obstáculos, e a compreensão das mecânicas principais. Os resultados foram
analisados de forma quantitativa e qualitativa, permitindo identificar como os
diferentes estilos visuais impactam a jogabilidade e a forma como os jogadores
interagem com os desafios propostos.
Os resultados revelaram diferenças significativas na perceção de dificuldade entre as
duas versões. A versão sem cores, por exemplo, facilitou a leitura das mecânicas, o que
resultou em menor dificuldade percebida por parte de alguns jogadores. No entanto, a
versão colorida foi considerada mais imersiva e desafiadora, com 25% dos jogadores
classificando-a como mais difícil em comparação com 15% para a versão sem cores.
Esses achados sugerem que, embora as mecânicas simples sejam suficientes para
garantir uma jogabilidade funcional, a apresentação visual pode modificar a
experiência e o nível de engajamento do jogador.
O projeto conclui que a apresentação visual desempenha um papel crucial na perceção
das mecânicas e na imersão do jogador, influenciando diretamente o grau de desafio
percebido. O estudo oferece insights importantes para o design de jogos, especialmente
na criação de experiências equilibradas e envolventes, mesmo em contextos de
restrição visual.
This Project investigates the impact of game mechanics and visual presentation on player experience in a 2D platform game titled “Buzz Up.” The central problem addressed in this study is to understand whether simple mechanics, without significant variation, can offer an engaging and challenging gameplay experience, regardless of visual style, thus exploring the relationship between game mechanics and aesthetic elements. To explore this question, two versions of “Buzz Up” were developed—one in color and one without color—while keeping the same mechanics and levels. The methodology involved testing with a diverse group of players who played both versions. Data was collected through post-game questionnaires, which evaluated perceptions of difficulty, interactions with enemies and obstacles, and the players’ understanding of the core mechanics. The results were analyzed both quantitatively and qualitatively, allowing for an assessment of how different visual styles impact gameplay and how players interact with the game’s challenges.eThe results revealed significant differences in the perceived difficulty between the two versions. The colorless version, for instance, made it easier for players to grasp the mechanics, resulting in a lower perceived difficulty for some participants. However, the colored version was considered more immersive and challenging, with 25% of players rating it as more difficult compared to 15% for the colorless version. These findings suggest that while simple mechanics may be sufficient to ensure functional gameplay, the visual presentation can alter the overall experience and the level of player engagement. The project concludes that visual presentation plays a crucial role in the perception of mechanics and player immersion, directly influencing the perceived difficulty level. The study provides important insights for game design, particularly in creating balanced and engaging experiences, even in visually restricted contexts.
This Project investigates the impact of game mechanics and visual presentation on player experience in a 2D platform game titled “Buzz Up.” The central problem addressed in this study is to understand whether simple mechanics, without significant variation, can offer an engaging and challenging gameplay experience, regardless of visual style, thus exploring the relationship between game mechanics and aesthetic elements. To explore this question, two versions of “Buzz Up” were developed—one in color and one without color—while keeping the same mechanics and levels. The methodology involved testing with a diverse group of players who played both versions. Data was collected through post-game questionnaires, which evaluated perceptions of difficulty, interactions with enemies and obstacles, and the players’ understanding of the core mechanics. The results were analyzed both quantitatively and qualitatively, allowing for an assessment of how different visual styles impact gameplay and how players interact with the game’s challenges.eThe results revealed significant differences in the perceived difficulty between the two versions. The colorless version, for instance, made it easier for players to grasp the mechanics, resulting in a lower perceived difficulty for some participants. However, the colored version was considered more immersive and challenging, with 25% of players rating it as more difficult compared to 15% for the colorless version. These findings suggest that while simple mechanics may be sufficient to ensure functional gameplay, the visual presentation can alter the overall experience and the level of player engagement. The project concludes that visual presentation plays a crucial role in the perception of mechanics and player immersion, directly influencing the perceived difficulty level. The study provides important insights for game design, particularly in creating balanced and engaging experiences, even in visually restricted contexts.
Description
Keywords
Desenvolvimento Elementos Experiência Jogadores Jogos Mecânicas