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Abstract(s)
O jornalismo imersivo é um formato narrativo que, através de recursos tecnológicos como
a realidade virtual, a realidade aumentada e os vídeos em 360 graus, procura oferecer ao
utilizador formas únicas de consumir uma notícia, graças a uma experiência na primeira
pessoa. O ponto de partida para as investigações académicas e projetos práticos nas
redações foi dado em 2010, quando Nonny de la Peña e os seus colegas publicaram na
Revista Presence as ideias-base do que se convencionou chamar de jornalismo imersivo.
Esta investigação procura abordar este contexto histórico, analisar as produções
jornalísticas e académicas desenvolvidas em Portugal e lançar um olhar sobre a forma
como este formato pode contribuir para uma reaproximação dos públicos jovens que estão
afastados do jornalismo. Para alcançar estes objetivos, organiza-se uma tese em cinco
capítulos teóricos que partem da definição de sociedade, do conceito de gerações, onde se
trabalham de modo particular as novas gerações, o webjornalismo e o jornalismo para
dispositivos móveis, os conceitos intrínsecos ao jornalismo imersivo e a sua evolução.
Completa-se a investigação com um inquérito por questionário aplicado a 101 jovens que
participaram numa experiência em que foi usada uma produção de não-ficção imersiva e
em 360 graus.
Os resultados obtidos no questionário, mostram que há um distanciamento nítido dos
jovens em relação às produções jornalísticas, mas existe um interesse tecnológico que pode
fazer deste jornalismo imersivo um caminho para a reaproximação deste segmento etário
ao consumo noticioso.
Immersive journalism is a narrative format that, through technological resources such as virtual reality, augmented reality, and 360-degree videos, aims to provide users with unique ways of consuming news by offering a first-person experience. The starting point for academic research and practical experiences in newsrooms started officially in 2010, when Nonny de la Peña and her colleagues published the basic ideas of what became known as immersive journalism in the journal Presence. This research seeks to provide a brief historical context, examine the practical and academic productions developed in Portugal and explore how this format can contribute to reconnecting younger audiences who are disengaged from journalism. To achieve these objectives, a thesis is structured into five theoretical chapters that start with the definition of society, the concept of generations, particularly focusing on the new generations, web journalism, and journalism for mobile devices, the intrinsic concepts of immersive journalism and its evolution. The research is completed with a questionnaire survey applied to 101 Portuguese young people who participated in a face-to-face experience where an immersive non-fiction production in 360-degree was shown individually, which was processed using statistical software and presented in the second part of this thesis. The results obtained from the survey show a clear disconnect between young people and journalistic productions, but also demonstrate a technological interest that could make immersive journalism a way to reconnect with younger audiences.
Immersive journalism is a narrative format that, through technological resources such as virtual reality, augmented reality, and 360-degree videos, aims to provide users with unique ways of consuming news by offering a first-person experience. The starting point for academic research and practical experiences in newsrooms started officially in 2010, when Nonny de la Peña and her colleagues published the basic ideas of what became known as immersive journalism in the journal Presence. This research seeks to provide a brief historical context, examine the practical and academic productions developed in Portugal and explore how this format can contribute to reconnecting younger audiences who are disengaged from journalism. To achieve these objectives, a thesis is structured into five theoretical chapters that start with the definition of society, the concept of generations, particularly focusing on the new generations, web journalism, and journalism for mobile devices, the intrinsic concepts of immersive journalism and its evolution. The research is completed with a questionnaire survey applied to 101 Portuguese young people who participated in a face-to-face experience where an immersive non-fiction production in 360-degree was shown individually, which was processed using statistical software and presented in the second part of this thesis. The results obtained from the survey show a clear disconnect between young people and journalistic productions, but also demonstrate a technological interest that could make immersive journalism a way to reconnect with younger audiences.
Description
Keywords
Jornalismo imersivo Vídeos em 360 graus Jornalismo para dispositivos móveis Jovens Portugal