Browsing by Issue Date, starting with "2024-11-15"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
- Addition Games: Challenges, lessons and reflections on the development of a effective educational video gamePublication . Ferreira, João Luís Alves Pires; Filgueiras, Ernesto Vilar; Guimarães, Sandra CarinaThis master's thesis explores the use of games in education. The aim of this research is to identify ways in which games and technology can be leveraged to improve the quality of education. Recognizing the need for educational renewal and considering the widespread availability of computers for students, the project aims to explore new pathways for teaching and learning. Developing an intuitive educational game in an amateur and autonomous manner, without proper technical validation, poses a significant challenge. The absence of grounded references and the lack of mandatory technical validation introduce substantial risks in creating an Addition Game. This intuitive approach can lead to serious pedagogical errors, compromising the game's effectiveness in fulfilling its educational objectives. The importance of using reliable references and subjecting the game to rigorous technical validation cannot be underestimated, as it contributes to the quality and effectiveness of the final product, ensuring it meets pedagogical standards and provides a solid educational experience for users. The research process involved a comprehensive exploration of existing educational games, books, and articles, providing insights into the current landscape. This exploration, coupled with an investigation of heuristics and gamification principles, served as the foundation for structuring the envisioned game. The game exhibits multiple issues that became evident through the application of heuristics and expert reviews. These problems, ranging from pedagogical errors to usability concerns, highlight the need for immediate attention and rectification. Addressing these issues promptly is crucial to ensure the game's validity and effectiveness as an educational support tool. Swift repairs and enhancements are necessary to align the game with pedagogical standards, providing students with a reliable and beneficial tool for their studies. This project embodies a holistic approach to educational game development, blending research, pedagogical considerations, and practical testing. It aims to contribute to the ongoing conversation about technology in education, emphasizing the vital role of informed design. The project stands as a testament to the principle that educational games should not be crafted haphazardly but should be meticulously informed by research, validated pedagogical practices, and thorough testing. This perspective underscores the commitment to creating educational tools that effectively cater to the learning needs of digitally immersed students in today's educational landscape.